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Projects

 

Explore multimedia creative projects from my recent work in both charity and academic settings.

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THE 247 HOURS PROJECT (2020)

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For women, the process of simply getting home at night, alone, can be anxiety-inducing. Reflected in projects like Stanford’s Activity Inequality study, which showed that women move around cities less frequently than men after dark, is the reality that women make certain choices about where to go and when based on the restrictions placed on their bodies. 

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Enter The 247 Hours Project, an interactive project designed to highlight a woman’s experience traveling alone in cities, with particular emphasis on the considerations made and costs incurred.

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The project will take place in TWO PHASES: Phase One includes The 'Game,' an available, downloadable board game (in beta) meant to start difficult conversations at home, as well as a set of additional resources available on the project site. Phase Two will include an immersive Virtual Reality game, allowing participants to enter directly into The 'Game.'

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THE IN-BETWEEN (2019)

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recent UN report showed 272 million people were living outside of their home country in 2019. "The In-Between" seeks to explore the experience of Third-Culture Kids (TCK), the children of all of those migrants, who've grown up in cultures different to those of their parents. "The In-Between" and its companion podcast "Culture Chameleon" focus on the nuances of growing up as a TCK. This multimedia project was created as part of the Media Practice for Development & Social Change MA at the University of Sussex.

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